RESUME

  • the Taylor Corporation
    07/14/2023 - 07/04/2024
    Portland, OR

    I was employed with Taylor's Creative Impressions group. We were the company's boutique design agency backed by the corporation's global production power. Unfortunately, the Taylor Corporation restructured CI out of existence.

    In my role as their Graphic Desginer III, I worked as an Art Director on projects from start to finish. Ideating, sketching, creating mood boards, 2D design, 3D modeling, visualization, mechanicals, elevation drawings, creating presentation decks—you name it, I did it.

    • Environmental design
    • Presentation decks
    • 2D design
    • 3D modeling
    • Animations
    • Rendering
    • Visualization
    • Print collateral
    • Display design
    • Digital sketching
    • Illustration
    • Mechanicals
    • Elevation drawings

    Clients include adidas, Bud Light, Brooks Running Shoes, Pokémon, Target, and the Washington Commanders

  • the Bernard Group
    07/01/2017 - 07/14/2023
    Minneapolis, MN

    TBG gave me the best arena to hone my 3D skills in because it also demanded the most in terms of visuals. Our Creative Design Center was responsible for not only ideating and designing multiple takeovers of retail spaces; we also had to model those large spaces. As such, we’d have to approach projects from a holistic point of view, considering how each of the graphics that we designed would appear not only by itself, but in conjunction with neighboring graphics, images, fixtures, and other features that we designed.

    Our team often assigned at least two designers to each of these large projects, though I had taken to being a one-person show the longer I was there. I would sketch concepts, create mood boards, and develop three different concepts (good, better, best). Once those were nailed down, I’d design the 2D graphics, build the 3D model, create the presentation deck, and pitch it to the client on video calls. After approvals or revisions, I’d build the press-ready mechanicals, consult with Engineering, TPOP, and Project Development departments, choose substrates, create elevation drawings and directives for install, and follow the job out the door.

    I also mentored and Art Directed interns and Junior Designers and was instrumental in creating and operating the Pandemic Response Team—a group of 8 tasked with the purpose of deciding best practices for protecting 700 employees in a time of uncertainty.

    • Environmental design
    • Retail design
    • Fixture development
    • Client presentations
    • Presentation decks
    • 2D design
    • 3D modeling
    • Rendering
    • Visualization
    • Display design
    • Fixture design
    • Print collateral
    • Social content
    • Web asset creation
    • Logo development
    • Brand identity
    • Hand sketching
    • Mechanicals
    • Elevation drawings
    • Guidance/mentoring
    • Voice-overs
    • Audio editing
    • Video editing
    • Sustainable material usage
    • Member of the Pandemic Response Team

    Clients included: adidas, Microsoft, Target, the Home Depot, Sephora, Chanel, Advance Auto, Best Buy, and DSG

  • Forge Graphic Works

    01/01/2015 - 06/24/2017
    Portland, OR

    Every day and every project was different at Forge. I began my role filling part of the void in the Prepress department. I continued my role in the Design Department under the watchful eye of the Creative Directive and co-owner of the company. I iterated and executed design ideas, designed campaign look and feel, sketched and designed fixtures, designed retail signage and drew it at scale in elevation views, and 3D modeled and rendered.

    I extensively studied form factors for the displays we built. I became a brand chameleon, able to speak the visual language of each of our clients. I dummied up the new version of Forge’s website in 2015 using just Squarespace as a proof of concept. I helped lay out and create the assets for what became their case studies online. I output web graphic assets for our clients in a variety of different sizes and formats, And I vastly improved Forge’s ability to sell concepts through the introduction of my photorealistic rendering abilities.

    • Retail design
    • Event graphics
    • POP retail
    • Wayfinding signage
    • Presentation decks
    • 2D design
    • 3D modeling
    • Rendering
    • Visualization
    • Print collateral
    • Website design
    • Seeding kits
    • Display design
    • Fixture design
    • Brand identity
    • Logo development
    • Web asset output
    • Mechanicals
    • Elevation drawings
    • Vehicle graphics

    Clients included: Nike, adidas, Keen, Columbia Sportswear, and Umpqua Bank

  • Taylor Corporation
    05/13/2012 - 12/31/2014
    Beaverton, OR

    Photocraft, a Taylor Company, was where I expanded on my 3D capabilities. I also refined my 2D design sense by working on several Nike and North Face projects, providing me with the opportunity to further develop my typography skills.

    • Environmental design
    • Retail design
    • POP retail
    • Presentation decks
    • In-store signage
    • Site survey review
    • Elevation drawings
    • 2D design
    • 3D modeling
    • Rendering
    • Visualization
    • Display design
    • Fixture design
    • Print collateral
    • Web asset creation
    • Window displays
    • Mechanicals

    Clients included: adidas, Nike, Brooks Running Shoes, the North Face, and Wendys

  • Ivey Performance Marketing
    03/01/2008 - 05/12/2012
    Milwaukie, OR

    I switched from agency life to marketing and retail when Ivey bought my employer. My focus at this time was on 2D design, weighing the composition, color, and typography of everything I touched with care and intention.

    Not only did I help the company navigate a particularly difficult situation with a regional head. I also helped recover company computers during an incident with the same. I also filled in for a 3D Designer when they departed. I stayed late every night and taught myself the program Cinema 4D, and in doing so preserved the company’s output and improved my skillset.

    • Retail design
    • Display development
    • 2D design
    • 3D modeling
    • Rendering
    • Visualization
    • Print collateral
    • Web asset creation
    • Brand identity
    • Logo development
    • Publications
    • Presentation decks
    • Infographics
    • Display design
    • Fixture design
    • Tradeshow booth design
    • Press checks
    • Mechanicals
    • Elevation drawings
    • Project management

    Clients included: Nike, Reebok, Krispy Kreme, Foot Locker, Champs, Extra Space Store, and FitBit

  • Design Interchange
    02/01/2007 - 02/28/2008
    Racine, WI

    I quite enjoyed the work and speed of this agency. I got the opportunity to design for all manner of print and digital goods, some of which you will see bulleted below. I brought a fresh look on design that their clients most certainly needed, and I helped their client QuickCable develop the look and feel of their best selling product lines. I also got to design UI for website splash pages.

    • Advertising
    • Creative design
    • Digital printing
    • Illustration
    • Presentations
    • Website design
    • Logo creation
    • UI design
    • Catalog layout
    • Publication design
    • Packaging artwork
    • POP retail
    • Manual layout
    • Instruction illustrations
    • Industrial design
    • Vehicle graphics
    • Direct mail

    Clients included: Brunswick, Schier, Insinkerator, and QuickCable

  • Brew City Brand
    08/01/2004 - 12/31/2007
    Milwaukee, WI

    Brew City demanded my ability to iterate and develop multiple ideas for multiple product lines and constantly come up with new designs. In my time with the company, I was able to vastly improve their digital asset management system.

    I was responsible for going to the Miller Valley to do archival research inside of the Miller Brewing Company as we searched for old advertising artwork to create retro tees. I also single-handedly boosted sales by transitioning their sell sheets from a droll tech pack vector art look to using photos of models in selected garments and colors with our design superimposed for realism.

    • Creative design
    • Illustration
    • Typesetting
    • Apparel design
    • Garment selection
    • Sell sheets
    • Product photography
    • Image retouching
    • Screen separations
    • Logo development
    • Licensed apparel
    • Template creation
    • Press checks
    • Photography direction
    • Copywriting
    • Product development
    • Archival research
    • Distress filters
    • Digital asset management

    Clients included: Miller Brewing Company, Urban Outfitters, Kohls, Spencer Gifts, and Wal-mart

  • Healy Awards
    08/01/2003 - 08/01/2004
    Milwaukee, WI

    I started out here as building artwork from the ground up. I sometimes had to convert old Rubylith screen separations into vector artwork. Other times I had to recreate a company or school’s logo from a poor fax transmission. Yet other times I would just develop new vector logos. I’d also lay out graphics, typeset plaques, and adjust photos—and do so quickly.

    • Vectorizing logos
    • Typesetting
    • Proofreading
    • 2D design
    • Screen Separations
    • Job ticket handling
    • Asset management
    • Logo creation
    • Photo manipulation
    • Dieline creation